Hi all, i just finished "and then there where none" and I feel somehow saddend.
The Adventure Company did there best but i didnt found myself emerged in the story at all. As a sleuth lover i dont have much reference material except the movies, the books and one game made by sierra in the acient times "colonels bequest"
Things i missed with ATTWN was interaction (click 1,2,3 and then thank you mr/ms. whatever), a more dynamic score (if i find a dead body i want to be shocked by some serious chords), not a rushed ending.
The mixing items layout really pulled the nails out of my fingers. Without a walkthrough its just a matter of clicking and combining and hoping it would do something. Please DONT EVER DO THAT AGAIN!! It makes a fun game into a torture, it makes a average gamer feeling like he just went to 1st grade school. Ok?!
Because my only reference is "colonels bequest" I cant really judge ATTWN, graphics where okay, sound too. I finished it and left a feeling from okay i know there are several endings but when i found out its the amount of ppl you save and not who the killers are and found out that CERTAINLY those agrivating puzzles you worked on didnt influence the ending that it leaves a big gap.
I dont want to bash ATTWN that much because, hey if 2 games comes out in halve your lifetime who are based on the whodunnit theme then you should be happy already, and i will be happy in time. Because i just finished it just now i am biased to sadness. But will feel gratefull later for making this excellent game for all of us to enjoy.
One more comment, that sleuth meter, on how much you found out like in Colonels Bequest. WHY NOT? it makes the replay value so much better. And such a simple thing to include. Please for the next whodunnit game, i hope before 2050, include a sleuth meter
Greetings, a whodunnit lover